
The colonists have various backgrounds, motivations, and hangups that can intersect quite vividly with gameplay to great effect. It's your job to navigate and manage every aspect of space colonial life, from temperatures, food, military protection, and perhaps most critically of all: emotional sentiment. Remnants of ancient civilizations, roaming primitivist gangs, and wild west-style raiders and traders dot the planetoids. Rim worlds are semi-terraformed planets with random, genetically-modified earth plants and livestock animals, alongside random aliens and other potential horrors.
#COLONY SURVIVAL GAME DEATH FULL#
(Ludeon provided a full breakdown of the game's lore in this handy document over here.) The lack of faster-than-light travel means some worlds end up devolving into regressive feudal states, while others have thrived into super high-tech cyber worlds. Thousands of years into the future, humanity has scattered across the galaxy to various stages of progress. The standard scenario sees three randomly-generated space colonists crash land on a sparsely populated galactic rim colony.

There are a handful of scenarios to choose from with different "win" conditions, which generally revolve around progressing your civilization from medieval tech all the way up to space-faring capabilities. Put simply, Ludeon and Double Eleven effortlessly shepherd RimWorld into the best Xbox games hall of fame.
#COLONY SURVIVAL GAME DEATH HOW TO#
With RimWorld for Xbox, Double Eleven delivers a master class in how to port this kind of game to a controller, layered on top of one of the most emotional simulation games I've ever experienced.

Furthermore, I did not expect that the Xbox version would become my preferred way to play, given the complex array of menus, micro-management, and construction mechanics that are naturally more at home with a mouse and keyboard. I had no idea I'd be sitting here gearing up to drop a perfect score on the game, having already sunk dozens upon dozens of hours into it over just a few days. In preparation, I thought I'd familiarize myself with the general ebb and flow of its unique sandbox. I was lucky enough to be invited to an Xbox preview of RimWorld recently.

I was always peripherally aware of RimWorld as a fan of top-down simulators, but for whatever reason, I always put off giving it a try.
